AI Insights · Timothy · January 2022
Top 5 Sandbox-like Games Performance in Italy Q4 2021
Discover the performance trends of the top 5 sandbox-like games in Italy for Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 sandbox-like games in Italy showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how each of these games fared, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in its weekly revenue, peaking at approximately $258K in the final week of December. Weekly downloads showed a significant increase towards the end of the quarter, reaching around 57K. The game maintained a strong user base with weekly active users mostly hovering around the 1.7M mark, ending the quarter with 1.7M active users.
Town Building Life Simulator by XGame Global exhibited a varied performance throughout the quarter. Weekly downloads reached a peak of about 18.6K in the last week of December. The game also saw its weekly active users increase, ending the quarter with approximately 44.8K. However, the weekly revenue remained relatively low, with the highest value recorded at $57 in late October.
PK XD: Fun, friends & games from Afterverse Games showed a mixed trend. The game’s weekly revenue peaked at around $4K in late October. Downloads saw a significant rise mid-December, reaching about 23.9K. Active users fluctuated but ended the quarter strong with approximately 245K in the last week of December.
Craftsman: Building Craft by StarGame12 saw consistent weekly download numbers, peaking at around 14.2K in mid-October. The game maintained a stable user base with weekly active users mostly around 127K, ending the quarter with about 128K active users. It’s important to note that this game did not generate any revenue throughout the quarter.
Mini Block Craft from Build Block Studio had a varied performance in weekly downloads, reaching a peak of approximately 13.3K in mid-October. The active users showed an upward trend towards the end of the quarter, ending with about 59.9K in the last week of December. Similar to Craftsman: Building Craft, this game did not generate any revenue during the quarter.
For more detailed insights and analytics on these games, visit Sensor Tower.